NPC interaction is a mixed bag, with some well-acted characters bringing important bits of dialogue and some with truly laughable voiceover and nothing important to say. The addition of side quests does little to add to the world in any meaningful way. Unfortunately, that depth of design does not carry over to the actual story, which ends up being narrow and quite frankly, a bit boring. The Surge 2 does a better job of making a more deeply designed world, with areas looping back onto themselves as time goes on like the original Dark Souls, making it much less linear in design than the original game. This now tried and true formula works, as I have come to expect it will. You rest at Medbays, go out and fight some bad guys, then either make it to a new Medbay or return to the original to rest and spend your XP before setting out again. Fundamentally, The Surge 2 remains the same as the original, with the rest, fight, rinse and repeat action of all the Souls-like games in the last 10 years. Fast forward to 2019, and we have The Surge 2, which ends up being a worthy, albeit not better, successor to the original. I said that The Surge felt like a “ learning experience” for the developers back then and genuinely looked forward to what they ended up releasing next. The first game was relatively well-received when it came out in 2017. Fortunately, or unfortunately, The Surge 2 did not have a whole lot riding on it at release.
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